Hello to those reading this, I've been working on a few things. Below are the few things I have been working on.
Added more weapons
Zone deletions to limit lag and reduce brick count
COMBAT - So far I've almost got this completely done. Combat includes the skills Attack, Defense, and Strength. Strength will determine your damage (plus any bonuses you have which include weapons, etc). Attack will determine how often you hit a player successfully. Defense will reduce a player's / ai's overall damage on you and that has bonuses too (armor, etc).
WEAPONS - Now adding a few new weapons. This is how the weapon system works. I'll include new models, but for better of those types of models will be determined by the type of metals they are crafted from. So you can have a Bronze short sword, an iron Dagger and a Steel LongSword. There will be a lot more metals in due time.
ZONE DELETION -Zone deletion is a feature I am currently working on. What this does is, if there are no users in a "town" (Zone), after a certain ammount of time, it will delete that "zone". It will re-load that zone as a player tries to enter it, I think this is a nice idea and it is about 90% done.
Well, that is all for now, I've been doing a few other minor things such as bug fixed and code cleanup. Seeya later.
Yes, still working on this, far from any type of public showcasing though. We still need some builders!
Anyways, working on a few new things and fixed a few bugs. I also broke a few things (who doesn't do this?) lol but fixed them back up. To the right, you'll see some random pictures and progress. Cya later.
Hello there, just a little news to who ever is reading this. We have a new town that uxie and nixton are building. Also the wilderness area is almost done. Its more of a maze really, there'll probably be modifications to its design so it is more open. Right now i am working on the combat area of the AI. Also i am going to be working on some skills such as mining, smelting, woodcutting, and smithing. I am also importing new types of weapon classes for example: bronze sword, iron sword, steel sword, bronze pickaxe, iron pickaxe, etc. that is mostly it, uxie will hopefully be modeling some new monsters to fight. We currently only have 1 custom AI which is a catterpillar, lol. Until next time..
So I want Land of Blocks to be a very well coded RPG so I am hard at work taking my time, doing things right. I'd like to say thanks to Uxie for modeling every custom model you'll see inside of the game. We have custom trees, rocks, weapons, and soon armor. So stay tuned until next time!
General News Ive been gone for a week so i havent really had any progress. Uxie has been helping me build, but we're still looking for a real good builder.
Development News So im still working on my ai system, so far though it is coming along pretty well. I also have an inventory system, and a few skills are in their baby stages. So far, there is mining, woodcutting, and combat. That is all for now, cya later.
Well, my computer died that had all of my bot warriors data on it, so that is gone. But good news! I am working on a new project, I'll be blogging about it in the future when I get the "base" of it finished, and working great. So stay in touch!
We are on V1.4 a few things won't be working in this version. The quick sell works, but the rest of the shop system isn't even developed yet nor is the inventory system and equipping system so be patient. When those tasks are completed, we'll move to Beta, so hopefully that gets done real soon, cya.
We now have a PVE (player vs enemy) system which is cool. I shall be working on implementing a currency system, a mining system, and possibly a woodcutting system in which you can use to create weapons and armor.
The GUI is in version 1.3 but will be soon pushed to 2.0. Some new features include an inventory tab, shop tab, and basically an overall redo. Also a few bugs have been patched.
I think I'm going to design a random event type feature that should mess up any botters that just bot my server while going AFK. That's about it, until next time, cya.