- Combat
- Added more weapons
- Zone deletions to limit lag and reduce brick count
COMBAT
- So far I've almost got this completely done. Combat includes the skills Attack, Defense, and Strength. Strength will determine your damage (plus any bonuses you have which include weapons, etc). Attack will determine how often you hit a player successfully. Defense will reduce a player's / ai's overall damage on you and that has bonuses too (armor, etc).
WEAPONS
- Now adding a few new weapons. This is how the weapon system works. I'll include new models, but for better of those types of models will be determined by the type of metals they are crafted from. So you can have a Bronze short sword, an iron Dagger and a Steel LongSword. There will be a lot more metals in due time.
ZONE DELETION
-Zone deletion is a feature I am currently working on. What this does is, if there are no users in a "town" (Zone), after a certain ammount of time, it will delete that "zone". It will re-load that zone as a player tries to enter it, I think this is a nice idea and it is about 90% done.
Well, that is all for now, I've been doing a few other minor things such as bug fixed and code cleanup. Seeya later.